为嵌入式系统提供的 C++ 语言的设计模式培训课程
Design Patterns in C++ for Embedded Systems
Course Outline
Introduction
- History
- What is a design pattern?
- GoF design patterns
- Typical problems in embedded systems
- Design patterns in embedded systems
- Intention of this course
Creational Patterns
- Singleton
- Abstract Factory
- Builder
- Prototype
- Factory
Structural Patterns
- Bridge
- Smart Pointers
- Reference counting
- Adapter
- Decorator
- Façade
- Composite
- Proxy
- Flyweight
Behavioural Patterns
- Chain of Responsibility
- Strategy
- Template method
- Interpreter
- Iterator
- Mediator
Object Orientated Callbacks
- Observer
- C++ callbacks
- Command pattern
- Publish and Subscribe
Anti- Patterns
- God class
- Lava flow
- Poltergeists
- Stove Pipe
Real Time Patterns
- Threading
- Mutex
- Semaphores
- Thread Pools
- Barriers
- Futures
- Latches
- Exchangers
- Notifications
- Executors
- Transactions
Real Time Anti-patterns
- Thread Affinity
- Race conditions
- Deadlock
- Livelock
- Priority inversion
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